The voice in the promo videos? That's not in the beta and I somehow doubt it'll be fully voiced in the final. The voice in the original game? That's not there despite COUNTLESS fans wanting it. That's right - you can't build a level 3 droid even though you paid for and researched it.ĭroids will be fun when you're small and a s**tshow as soon as you get anywhere - think: about 30-40 minutes into playing.Ĥ. And to get that level 2 droid, you'll need a fully completed level 1 droid and some resources. But to build a level three, you need to take a fully completed level 2 droid and add some resources. ![]() ![]() This means you will need a massive amount of droids, preferably level 3. Charge, walk walk walk, queue for the lift, walk walk walk, perform task, low battery, walk walk walk, queue for lift, walk walk walk, recharge. They also use the same lifts for moving between levels as your aliens, so they immediately cause traffic jams no matter how many lifts you install.Īnd because there are no robot rechargers on any other level except level 1, much of their time will be spent moving to or from the rechargers on level 1. It's fun!īut as you grow, the first type quickly becomes useless because they're too slow. The second has rollerblades and the third flies. The first walks slowly around on two legs. Producing good droids is too expensive and annoying. Multiply this across multiple alien types for multiple reasons and you have a crazy slow system that will take up hours of mind-numbing, uninteresting and repetitive time. Click the alien tab, click the right alien type, sort by skill/work ethic or price and then either click "hire" or click their bio and click "hire". Once you hit their bio, you have to start the whole process AGAIN. Except a very, very high proportion will be criminals, so you'll want to read their bio before hiring them. To replace them, you click the alien tab, click the right alien type, sort by skill/work ethic or price and then either click "hire" or click their bio and click "hire". Your resource-producing aliens will get angry and quit. Unless you have dozens of top tier droids dedicated to clearing garbage and a bin at every corner (which is hard because of combat/space problem listed above). And if you actually get the trees to produce the resources in front of them manually, they will become furious. But at the slightest sign of a single piece of garbage, they'll become furious. Only one species is capable of getting this done. You will need your third level - the biodeck - to thrive and produce trees full of resources if you want to survive. There are many bad examples but here is one. And if you don't, your forces can quickly be overwhelmed by enemies without warning when the enemy does attack.Ģ. So the only way to survive against serious enemies is to plant numerous security stations throughout your station, which has ugly wide avenues to allow robots that will barely be used. ![]() And the animation for moving between floors also takes far too long. It can take several long minutes for your robots to cross from one side to another. So given every map is a circle, you need to defend against enemies at both ends - plus at any random point because pirates can hit you throughout your map. ![]() That means your entire playing area looks like ugly swiss cheese just so that robots can move around on the rare occasion you get attacked.įinally the massive robots are incredibly slow. So when you get attacked you better hope that all of your levels have wide avenues and space for mech transporters because if not, you're dead and defenseless if the enemy attacks you on level 2 or 3. So once you've done all of that work, harvested about 10-15 plants on the biodeck, turned them into the right materials in a factory and used those materials to build a robot, you better make sure you have LOTS of wide, useless avenues between all your rooms just to act as pathways for the robots.īut you also need a "mech transporter" just to get those robots to other floors. Unfortunately these robots are a) massive b) slow and c) potentially hard to source resources to build. So that leaves d) using your security stations to build giant, enormous robots. These will die at the slightest challenge. So the only way you can stop pirates or rivals from killing you is by a) developing your tech tree to about 75% of maximum, b) researching security stations and then c) wait for them to generate four crappy police bots. It's currently badly balanced, missing features, buggy and not worth any money. I really, really wanted this to be better than it was but so many outstanding and fundamental issues remain that I struggle to see how they'll fix it in time.
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